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Cyberpunk Co-Op Rogue-like Kill to Collect Teases with Trailer

The latest title to draw its inspiration from games of times gone by is Pieces Interactive and their newest title, Kill to Collect.

Described as an 80’s cyberpunk rogue-like with up to four-player co-op, set for launch on Steam later this spring but can be seen now in a new teaser trailer also made its debut, giving a peek at the backstory and bounty hunters in the game.

Kill to Collect features challenging, procedurally generated maps and enemies galore, with quick bursts of intense gameplay that encourages players to learn from their failures and inevitable deaths.

Inspired by titles like Spelunky and The Binding of Isaac in combination with the visual style of 80s Mangas like Appleseed and Ghost in the Shell, Kill to Collect has a strong focus on co-op and on game skill. Every encounter is challenging, but brute force will never be enough to complete a bounty. Instead, the gameplay is focused on tactic and strategy, which can only be improved by understanding the targets and the dangers encountered to reach them.


Kill to Collect takes place in Geoshelter Alpha, the last known city on Earth, where the lawless slums of the Deeper Levels are overrun by corrupt megacorps, criminals and degenerates. In this dystopian society, hired bounty “Hunters” stand as the last semblance of order in the midst of chaos.

Players will choose from a ragtag team of four Hunters, each with their own unique abilities and fighting styles to help them defeat enemies and collect bounties. Whether their weapons of choice are swift swords, iron fists, riot guns, or even electrocution, the goal is simple: kill to collect.

“We set out to create a challenging action rogue-like with a rad, retro theme that gamers can jump into easily for shorter, adrenalized sessions,” said David Rosén, Pieces Interactive CEO. “In addition to the kickass 80’s vibe, Kill to Collect distinguishes itself through complex and immediate combat decisions - you don’t have time to stand around and ponder choices. The quick movements and hard-hitting action keep up a great momentum that just feels good!”

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