Promising the ability for players to wage planetary warfare on a massive scale to conquer opponents and control planets. Set in a future where humanity has expanded into the stars and is now in conflict for control of key planets in the galaxy, Ashes of the Singularity allows players to command their forces in a war that has spread across much of the galaxy in the 23rd century.
As this is a RTS, the first most common question would be, what are the factions? Players have a choice of playing either the descendants of humanity, the Post-Human Coalition, or their bitter strong-AI enemy, the Substrate, as they fight for control over the galaxy’s most prized resource, Turinium.
“With Ashes of the Singularity, we want to present players with a game that lets them feel like they are fighting a planetary war, not just a battle,” said CEO and President of Stardock, Brad Wardell.
Players can go the route of a story-driven, non-linear campaign that tells the story of a United Earth in the 23rd century as well as head for the arena of multiplayer.
While the game includes a non-linear campaign, single player scenarios and skirmishes backed by the first multi-core RTS game AI, the game also supports ranked multiplayer with a lively community, custom matches with friends vs. AI or any combination thereof.
What may’ve been blipped over while reading the above paragraph, ‘multi-core AI’ also referred to as ‘multi-core real-time AI’ by Stardock. Essentially, by utilizing a PC’s multicore, Stardock feel they’ve created a non-cheating AI that can beat most players.
Players who enjoy a robust multiplayer might enjoy what Stardock has put together. PC Gamers can compete in ranked games or set up custom competitive or cooperative games with friends. A worldwide ranking system lets players find where they stand in comparison to others.
"We are not looking to reinvent the RTS," said Wardell. "Our goal is to introduce a new generation of gamers to the general awesomeness of real time strategy gaming. That means showing how well non-cheating computer players can perform in single player as well as making it easy to get multiplayer games going."
As can be seen on the various screenshots, ‘Ashes of the Singularity’ offers up massive numbers of units in the world. With impressive details normally reserved for games with only a few active units, players can build armies that will intelligently target enemies based on true line-of-sight physics. These can be easily organized into armies that allow players to fight wars across several different fronts simultaneously.
These fronts are found on maps of unprecedented size and detail are possible with the unparalleled power of the world’s first native 64-bit real-time strategy game engine.
Part of this comes from whats being called a ‘future-proofed’ Nitrous 3D engine whose 64-bit, multi-core foundation supports DirectX 11, DirectX 12 and multiple GPUs.
‘Ashes of the Singularity’ is currently available in Early Access on Steam or through Stardock. The full version with all of its intended features will be released on March 31, 2016.