Italian game developer Dynamight Studios has released today the first gameplay video for its SpatialOS-based sandbox MMORPG Fractured. The footage includes about 15 minutes of pre-alpha gameplay, featuring the exploration of a 1 sq. km, procedurally-generated map, showcasing ARPG combat and the art direction of the game.
Fractured is the first open-world sandbox MMORPG mixing action combat with fully interactable environments. The game will feature a highly skill-based combat system that rewards tactics, reflexes and nimbleness of fingers while being immersed in a fully player-driven economy, with an emphasis on realistic resource management, crafting and advanced world colonization features.
Commentary in the video from Dynamight CEO Jacopo Gallelli provides insights on different core features such as character and world building, technical details like procedural map generation and the inner workings of the SpatialOS engine.
What is this SpatialOS?
On the most basic level, SpatialOS lets a developer exceed the limits of a single server or game engine. It allows for a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer, and with more players than any single one could.
- By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences supported by the reliability, processing power and flexibility of Google Cloud Platform.
- Because SpatialOS manages the state of the world, every object in the world can persist indefinitely, removing the traditional constraints of game engines. Game worlds can now have a meaningful history, and players can leave a lasting impression. An item dropped on the ground can persist for years.
- Rather than having to build server infrastructure, a developer can deploy their project to the SpatialOS Platform with a handful of CLI commands , minutes after starting it, and begin sharing with others. This allows for an online game world to be built and iterated rapidly in the presence of players.
- A game developer can spend their time on what they want to do: creating and growing their game world and its story, rather than building and maintaining server infrastructure. Developers can create massive, ambitious games with far smaller teams.
During the commentary, Jacopo Gallelli reveals that the long-planned Kickstarter campaign for Fractured is going to start in June 2018. After having raised over $100,000 from a group of private investors in March, the aim of the company is to collect at least additional $250,000 in the upcoming crowdfunding campaign.
Players who would like to receive updates on the project can register an account for free on fracturedmmo.com. Signing up also gives everyone the chance to win a pre-alpha key by being an active part of the Fractured community, which already counts over 10,000 members.
Currently, the Fractured community is 10,000 members strong.